Terran Timings

Intro

While it is obviously impossible to quantify the exact timings of every Starcraft build, this page will hopefully provide a general framework that can be used when playing against Terran in your games.  Keep in mind that Terrans in the lower leagues will usually lag behind these exact timings, so just because your in-game clock is past time X does not mean that you no longer have to worry about that timing.

Comprehensive List of Terran Timings by In-Game Clock

2:00
  • 2:20 – CC First is initially planted (TvZ/TvP)
  • 2:42 – 12 Barracks finishes (TvX)
3:00
4:00
5:00
  • 5:30 – 3rd CC can be started (TvZ)
6:00
7:00
8:00
9:00
10:00
11:00
12:00
13:00
  • Ghost production can begin after standard Bio opener (TvP)
14:00
  • Bio+SCV Pull All-in (TvP)
14:00+

Note that after this point (and even before this point), exact Terran timings become a lot less important, and tactics/strategy become key.  In general, when playing against Terran, denying bases and getting the necessary AOE will give you the leg-up in the late-game that you need to crush the Terran rebellion.  Be sure that you can protect your economy while teching appropriately against your Terran opponent.