PvP 3 Stalker Rush

General Overview

These PvP 3 Stalker Rush openers give you enough Stalkers to deal with early shenanigans from your opponent and allow you to safely transition into the early game tech of your choice.

Build Order (3 Stalkers First)

  • 9 – Pylon
  • 13 – Gateway
  • 15 – 2 Assimilators
  • 16 – Pylon
  • 17 – @100% Gateway, start Cybernetics Core
    • Put 2 Probes in each Assimilator (for a total of 4 in gas)
  • 19 – 2nd Gateway
  • 21 – @100% Cybernetics Core, start Warpgate Research and 1st Stalker
  • 23 – Pylon
  • @100% 2nd Gateway, start 2 more Stalkers
    • Put 1 more Probe in each Assimilator (for a total of 6 in gas)
  • @100 Gas, start Mothership Core
  • Take map control when your 2nd and 3rd Stalkers finish (@5:00ish), with 3 Stalkers, and 24 Probes, and rally your Mothership Core to your army

Build Order (Mothership Core First)

  • 9 – Pylon
  • 13 – Gateway
  • 15 – 2 Assimilators
  • 16 – Pylon
  • 17 – @100% Gateway, start Cybernetics Core
    • Put 2 Probes in each Assimilator (for a total of 4 in gas)
  • 19 – 2nd Gateway
  • 21 – @100% Cybernetics Core, start Warpgate Research and 1st Stalker
    • Put 1 more Probe in each Assimilator (for a total of 6 in gas)
  • 23 – Pylon
  • @100 Gas, start Mothership Core
  • @100% 2nd Gateway, start 2 more Stalkers
  • Take map control when your 2nd and 3rd Stalkers finish (@5:00ish), with 3 Stalkers, a Mothership Core, and 23 Probes.

Scouting

This build is a very safe, general opener that gives you both map control with your Stalkers and early game defense against proxy Pylons and/or Mothership Core harass.  Because you are opening with a map control focused opener, you do not need to scout your opponent’s base with a Probe.  Thus, all you have to do is scout around your base for a proxy Gateway with the probe who builds the 2nd Pylon; the rest of your scouting comes from your 3 Stalkers+Mothership Core.

Being active with these 3 Stalkers around your natural, third, and Xel’Naga watchtower will prevent your opponent from sneaking proxy Pylons past you and warping in near your base.  Thus, you will be able to see an incoming push coming before it’s too late and can position your units appropriately.

Transitions

This build transitions very smoothly into a DT rush, Phoenix harass, or Robo followup.  As long as you spend your next 100 or 150 gas on your tech of choice, you should be set in terms of early game infrastructure.  For a possible DT followup, be sure to check out SaSe’s DT Rush.  For a possible Stargate follow-up, be sure to check out Hwangsin’s Stargate Expand.  For a possible Robotics Facility follow-up, be sure to check out duckdeok’s 3gate Robo.

Pros and Cons

This build is great because it keeps you safe from early attacks or harass and gives you the freedom to tech into any of the three tech routes for the early midgame.  You also get map control from the beginning except vs an opponent who also opened with a 3 Stalker Rush.

When you are out on the map, however, your opponent might sneak an Oracle or Mothership Core into your main base, so be careful that you are not overly aggressive with your first 3 Stalkers.

Note: The only difference between the 2 build orders written above (3 Stalker first vs Mothership Core first) is that one is more economically focused by getting less gas and thus more Probes earlier on, while the other one is more aggressively focused by getting more gas and thus a Mothership Core earlier on.  Both can transition into similar follow-up builds.

Favorable Maps

This build is strongest on smaller maps so that you can use your Stalkers to scout for more of your side of the map.  Regardless, it can be used on all maps to great effect.

  • Overgrowth
  • King Sejong Station
  • Merry Go Round
  • Nimbus

Replays

3 Stalker Rush (3 Stalkers First) Tutorial Replay vs a Very Easy AI

3 Stalker Rush (Mothership Core First) Tutorial Replay vs a Very Easy AI