This 1rax FE build gives you a strong economy, while staying safe from early Protoss pressure. It then transitions into Stimpack and gets your Bio upgrades rolling to hit a strong midgame attack.
- 10 – Supply Depot
- 12 – Barracks
- 16 – Marine (only 1)
- 17 – Orbital Command
- 17 – 2nd Command Center
- 17 – Supply Depot
- Resume Marine Production
- 21 – Bunker at Natural
- 22 – 2 more Barracks and 2 Refineries
- @100% 2nd Command Center, start Orbital Command
- @25 Gas, start Tech lab
- @100 Gas, start Stimpack Research
- @75 Gas, start 2nd Tech Lab and Reactor
- Benchmark: When you start this Reactor (@6:15ish), you should have 10 Marines and 28 SCVs.
This 1rax FE gets a fast Bunker at your natural expansion, so you can defend all very early Gateway unit pokes without worry. Therefore, the most important thing to scout is your opponent’s follow-up build. If your opponent has not expanded by around the 6 minute mark, add on more Bunkers (and a missile turret if you haven’t ruled out DTs) at the front and be prepared to hold an all-in. Pull SCVs to repair and provide a meat shield as necessary.
This is a macro build that gives you Stimpack and a lot of Bio, so the most common transition is continuing into more Bio by getting an Engineering Bay for +1 Infantry Attack, a Factory for later Reactored Medivac production, and adding in some Marauders into the unit composition.
Pros and Cons
This build is a heavy macro build, giving you a strong economy and infrastructure for the midgame.
However, it is somewhat weak to early aggression such as Oracles if you do not see it coming and position your Marines correctly.
This 1rax FE is viable on every map except Deadwing because every map in the current map pool can be defended with one Bunker at the front of your natural.
- King Sejong Station
- Merry Go Round
- Foxtrot Labs
1rax FE YouTube Tutorial (from WoL, but still completely relevant)