This CC First build gets a ridiculously fast 2nd Command Center, taking your economy immediately into the midgame. It can then transition into a range of strategies – such as a Reactor Hellion 3CC build, a 2 base Hellbat drop, Blue Flame attack, or a Marine/Hellion/Medivac timing.
- 10 – Supply Depot
- 14 – Command Center
- 15 – Barracks
- 16 – Refinery
- 18 – Pause SCV production
- 18 – @100% Barracks, start Orbital Command and Marines (up to 2)
- Resume SCV production when Orbital Commands finish
- 19 – @100% 2nd Command Center, start 2nd Orbital Command
- 20 – @100% 1st Marine, start Bunker
- 22 – @150 Gas, start Factory and Reactor on Barracks
- Benchmark: When you start your Reactor, you should have 19 SCVs and 2 Marines.
Build the Command Center on the high ground and then wall-off with your initial Barracks. This way, you will not have to worry about early Zerglings because you will have a full wall. Thus, SCV scouting is no longer necessary.
Most of your actual scouting will come from the first 2 units you make out of your Reactored Factory (usually Hellions).
This build has a huge range of follow-ups. The most common is Innovation’s Reactor Hellion 3CC. However, there are many possible 2 base timing attacks that you can do that work well too. For instance, making Widow mines, and then getting 2 more Barracks sets you up for a nice Marine/Widow Mine timing attack. Alternatively, you can get a 2nd Refinery, and an Armory just as your Factory finishes, and go for a CC First Variant of Lucifron’s 2 Base Hellbat Drops. Transitioning into a lot of Blue Flame Hellions is also possible after this opener. Finally, you can go into a 2 Base Marine/Hellion/Medivac Attack as Maru sometimes does.
Pros and Cons
This build opens quite economically. And if you build your CC as part of your initial wall-off, it is also safe against early pools, so you do not need to SCV scout.
However, this build applies no early game pressure against your Zerg opponent unlike a Reaper FE does, so your opponent will freely be able to drone up and take a third Hatchery in order to compete with your economy.
This build is strong for any map, for all maps can be walled with a Supply Depot, Command Center, and Barracks.
- King Sejong Station
- Merry Go Round
- Foxtrot Labs