This build is a greedy version of the completely standard way to open in ZvZ. It is greedy because it opens with 15 Hatch and then Extractor before Pool, and it is standard because it gets fast 2 bases, Metabolic Boost, and a Baneling Nest for safety or aggression.
- 9 – Overlord
- 15 – Hatchery
- 17 – Extractor
- 16 – Spawning Pool
- 17 – Overlord
- 20 – @100% Spawning Pool, start 2 Queens and 4 Zerglings
- 24 – @100 Gas, start Metabolic Boost and pull 1 Drone out of Gas
- 26 – Overlord
- @50 Gas, start Baneling Nest
In the early stages of the game, all scouting comes from Overlord vision, so be sure that you send your initial 2 Overlords towards your opponent’s base so that you can see if an early pool or drones are on their way to your base. When playing versus any very early aggression (<10 pool), abandon this build and put down your Spawning Pool BEFORE Extractor and even consider canceling the Hatchery. Also use your initial overlord to scout when your opponent is taking their natural Hatchery.
Make sure you have 2 to 4 Zerglings out on the map at all times. Send your initial 4 Zerglings to your opponent’s base to spot what they have at the front, and if possible get into the main with 1 Ling to see whether your opponent is mining more than 100 Gas (applying pressure) or not (merely researching Metabolic Boost). Use the scouting intel that these pokes give you to determine whether you should get Banelings and extra Zerglings to defend or whether you should continue droning.
Another thing to consider is that if your opponent chooses to attack with fast Roaches, you can base trade them with your Ling/Bane. Thus, until your midgame tech has kicked in, you can use your units to backstab an opponent trying to move out, while simply defending at home with spines.
Pros and Cons
This build opens up with a 15 Hatch for lots of larvae and gets a fast Extractor so that Metabolic Boost finishes very quickly. Thus, you will get map control and a strong economy against most players who do not attack you early. Also, you get a Baneling Nest so that you can apply pressure or defend an opponent in the early midgame.
However, this build is quite greedy in the early game so is not safe against early (<10) pools.
This build works best on large maps and maps with multiple spawn locations so that your opponent will be less likely to open with an early pool.
- Bel’Shir Vestige